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5e tiny player rules
5e tiny player rules








5e tiny player rules

If you have a way to get reach (Way of the Astral Self) or to fight at range Normal Eldritch Knight ability scores (high Str or Dex first, followed by ConĪnd Int) will work, but your save DC for Faerie Fire will be low so it won’tįlight is hard on the monk because you’re typically locked into melee combat. A Dexterity-based Eldritch Knight is the most obviousĬhoice, but eldritch knights typically rely upon weapon attack cantrips likeīooming Blade, which drags you witin 5 feet of your target. To find a build that both benefits from flight and benefits from the Fairy’s FighterĪ ranged build will always do great with a race that can fly, but it’s hard Still a little bit of extra spellcasting to pad your spell slots. Druids canĪlready cast Faerie Fire and Enlarge/Reduce isn’t always useful, but it’s Reach can do so much to compensate for the Druid’s poor durability. Of the Moon), the fairy’s flight is excellent, especially since staying out of Druidįor a spellcasting-focused druid (anything except Circle of Spores or Circle The Fairy works for any bard build,īut I would avoid building for melee even if you want to explore College ofĬlerics don’t get access to Faerie Fire, so on top of the benefits ofĪdvantage on attacks, it provides an inexpensive counter to invisibility. Bardįlight is great on any spellcaster, and the innate spellcasting offers a fewĮxtra spells per day, though Faerie Fire is already on the Bard’s spell listĪnd Enlarge/Reduce isn’t always useful. Innate spellcasting is wastedon the Barbarian. Though a reach weapon like a whip or a polearm might suffice. Into melee makes flight less useful since it’s difficult to stay out of reach, Rely upon, though Path of the Beast can get around that issue. Small creatures can’t use the big d12 weapons that most barbarians BarbarianĪs much fun as a fairy barbarian would be (Path of Wild Magic seems like anĮspecially fun choice), from an optimization perspective it’s not a greatĬhoice. Not find Faerie Fire useful (though your allies will likely still enjoy it)Īnd melee builds give up the powerful defensive benefits offered by flight. Infiltrator armor will find the same strategy effective, but alchemists may Capitalize on yourįlight to fight at range right from low levels, and use Faerie Fire to getĪdvantage on attacks from your Force Ballista canons. Fairy Classes ArtificerĪn artillerist is a natural choice for fairy artificers. The reprint did not change the Fairy’s traits. The Fairy was originally published in The Wild Beyond the Witchlight, then were reprinted in Mordenkainen Presents Monsters of the Multiverse. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.

5e tiny player rules 5e tiny player rules

The Fairy can also cast Druidcraft, but I don’t think Druidcraft is especially useful. That’s a huge asset for many builds, and between flight and Faerie Fire there’s a ton of room for optimization here. The Faerie’s innate spellcasting isn’t amazing, but it includes Faerie Fire, allows you to pick your spellcasting ability, and allows you to re-cast the spells using spell slots. The Fairy’s flight isn’t as good as that of the Aarakocra (which is faster) or the winged Tiefling (which can fly in medium armor), but flight is still extremely powerful. Mechanically, the Fairy’s defining traits are flight and innate spellcasting. So they fit readily into a typical party without needing to introduce rules Into your head, the Fairy is Small (rather than Tiny like a pixie or a sprite) ( affiliate link), fits the pop-culture image of a generic fairy: basically a human with










5e tiny player rules